Reading David Nolen's tweets and blog posts about his new ClojureScript UI library, Om got me excited to try it out. If you haven't read about it yet, The Future of JavaScript MVC Frameworks is a good place to start.
David has also written a couple of tutorials. I was working through the introductory tutorial. I stopped short of the section on "Higher Order Components" to see if I could I apply what I had learned to that point.
I created a very simple Ohm's Law calculator. I borrowed liberally from David's code but there are enough differences that a comparison may be informative. I have put the code out on github.
I hope this is a useful supplement to David's tutorial, but it may make little sense on its own.
With Om you build your user interface in components. Each component is defined with om/root. root takes a component constructor function, an associative data structure that contains application data, and a map of options for the rendering functions, one of which must be the target dom element to be rendered.
(def app-state (atom {:result ""})) (om/root calculator-view app-state {:target (. js/document (getElementById "app"))})
The function passed to om/root takes as arguments application state and what the documentation calls the "owning pure node" and returns a reified object that must implement either IRender or IRenderState, and may implement other life cycle protocols. You will see second parameter is called 'owner' which is created by Om. It is this owner that contains component local state, as you will find in the entry-pane function later on.
Components built with om/root may be composed of smaller components. These subcomponents are created with the om/build function. Like root, build takes a two argument function that returns an object that implements either IRender or IRenderState and optionally other protocols. Build also needs to be passed in the state the component requires, and may be passed a map of options.
In David's contact list example, the display for each contact was rendered by its own subcomponent. The state for each was a map containing details for a single contact. He constructed these components with om/build-all, passing it his constructor function and a vector of contacts. om/build-all maps om/build over the vector of individual contacts.
In my example, I am constructing two subcomponents, neither of which display a sequence of data, so I call om/build twice.
(defn calculator-view [app owner] (reify om/IRender (render [this] (dom/div nil (om/build entry-pane app) (om/build result-pane app))))) (defn result-pane [app owner] (reify om/IRender (render [this] (dom/div #js {:className "result-pane"} (dom/label #js {:className "result"} (:result app))))))
In David's example, his components both implemented IRenderState. That was because his contact-view created a core.async channel that was placed in each component's state to allow for delete messages to be sent from the child components to the parent. My calculator-view and result-pane share nothing except the app-state which is available in IRender.
My entry-pane function does rely on component state. I copied David's implementation of handling button clicks with a channel and the keyboard events with an anonymous function that calls a handle-change function. The channel and the values of the text box are all state that is needed only within the component.
(defn entry-pane [app owner] (reify om/IInitState (init-state [_] {:calculate (chan) :ohms "" :amps "" :volts ""}) om/IWillMount (will-mount [_] (let [calculate (om/get-state owner :calculate)] (go (loop [] (let [inputs (<! calculate)] (om/transact! app (fn [xs] (assoc xs :result (do-calc inputs)))) (recur)))))) om/IRenderState (render-state [this state] (dom/div #js {:className "entry-pane"} (dom/h3 nil "Ohm's Law Calculator") (dom/label nil "Resistance") (dom/input #js {:type "text" :ref "ohms" :value (:ohms state) :onChange #(handle-change % owner :ohms state)}) (dom/label nil "Current") (dom/input #js {:type "text" :ref "amps" :value (:amps state) :onChange #(handle-change % owner :amps state)}) (dom/label nil "Voltage") (dom/input #js {:type "text" :ref "volts" :value (:volts state) :onChange #(handle-change % owner :volts state)}) (dom/button #js {:className "button" :onClick (fn [e] (put! (:calculate state) state))} "Calculate")))))
When the user clicks the calculate button the click handler puts the state map onto the calculate channel. The go block in the IWillMount implementation takes the state map from the channel and passes it to the calculate function which returns a string. The :result is set in the app state using the om/transact!. This mutates the state and triggers a re-render.
The handle-change function calls om/set-state! to update the local state with the data entered by the user. set-state! mutates the data and triggers a re-render just like transact! does. The difference is set-state! operates on state contained within a component.
(defn handle-change [e owner key state] (let [value (.. e -target -value) text (key state) allowed (set (seq (str (range 10))))] (if (every? allowed (seq value)) (om/set-state! owner key value) (om/set-state! owner key text))))
The concepts in Om are still new to me. I have explained my rationale for the code I have written. If you are aware of any mistakes, please leave a comment letting me know where I have gone wrong.
I found your website the other day and after reading a handful of posts, thought I would say thank you for all the great content.
ReplyDeleteKeep it coming! I will try to stop by here more often.To get new information visit here
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